This real-time water demo was created in XNA by a team of students as an independent study. The demo blends deep-ocean Gerstner waves and close-to-shore ripple waves together to create a compelling and realistic environment.
It also features refraction through the water, projectively textured foam based on terrain height and reflections of both the sky and the islands. One of the most impressive parts of this demo is that the water simulation runs entirely on the GPU through shaders - the only input to the GPU is a heightmap!
Download the water demo here. Note that it requires XNA Game Studio Express 1.0 Refresh, and an NVIDIA GeForce 7 series or higher video card to run properly.
Check out a video of the XNA Water Demo in action below, and another by clicking the "Read More" link:
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