Emotion Notions: Modeling Personality in Game Character AI
Vick, Erik Henry (under contract, target release 11/08), Thomson Course PTR / Charles River Media
Taking serious games seriously: Using the RETAIN Model to design endogenous fantasy into serious games
Vick, Erik Henry , Robert F. Kenny(lead) , Glenda A. Gunter (in press), Educational Technology Research & Development
Designing Intentional, Emotional Characters: Personality and Personality Dynamics in Video Games
Vick, Erik Henry. The Journal of Game Development 2(3),53-61.
A Case for a Formal Design Paradigm for Serious Games
Vick, Erik Henry, Glenda Gunter (lead), Robert Kenny (2006), The Journal of the International Digital Media and Arts Association, 3(1), 93-105
Crossing the Zombie / Robot Line: Intent, Emotion, and Personality
Vick, Erik Henry (2005), Electronic Arts Journal, Vol. 6, Num. 1
Facilitating Rhythm: An Interactive Tool for Practice and Composition
Jackson, Jay Alan and Jaffe, Andy, (to appear in) Proceedings of the 2007 Conference of the Association for Technology in Music Instruction, (to be presented) November 16, 2007
An Introduction to Digital Audio Processing with ProTools
Jackson, Jay Alan, Invited Workshop Presentation, NYSCATE 2006 Annual Conference, November 2006.
Bridge: The Evolution of A Multimedia Work
Jackson, Jay Alan and Jaffe, Andy, in Proceedings of the 2005 Conference of the Association for Technology in Music Instruction, November 2005.
The 50% Quartet: A Jazz Duo Performance With MIDI Accompaniment
Jackson, Jay Alan and Jonny Johansson, an Invited Performance at the 48th Annual Meeting of the College Music Society and ATMI, Nov. 3, 2005.
The Future of Wargaming: A Componentized Approach
Schwartz, D. I., K. Locke, D. O. Ross, M. Emeny, (2007), of the Huntsville Simulation Conference, November 1007.
Outreach with Game Design Education
Schwartz, D. I., C. Norton, S. Schwartz (2007), the Proceedings of The American Society for Engineering Education National Conference, June 2007.
Designing Shape-shifting Collaborative Laboratory Spaces to Facilitate Game-Design Education
Schwartz, D. I., T. Cosgrave, S. Weidner (2007), Proceedings of the 2nd Annual Microsoft Academic Days on Game Development in Computer Science Education, 95-99, Microsoft, February, 2007.
GameX: A Platform for Incremental Instruction in Computer Graphics and Game Design
Schwartz, D. I. (with Hoetzlein, R.) (2005), SIGGRAPH Proceedings 2005, SIGGRAPH.
Game Design and Game-Development Education
Schwartz, D. I. (with Rajagopalan, M.) (2005), Phi Kappa Phi Forum, Volume 85, Summer 2005.
Introduction to UNIX, 2nd Edition
Schwartz, D. I. (2005), Prentice Hall (1st Ed: 1999). Translations: Chinese, Japanese.
Hairline Cracks, from Weblog to Performance
Oyzon, Elouise, W. Michelle Harris, Juanita Suarez (2006), Presented at (re)Actor: The 1st Int. Conference on Digital Live Art, London, UK.
Video design for A Time for Everything
Harris, W. Michelle (2007), Performed at the ImageMovementSound Festival, Rochester, NY.
Searching Upper NY Bay 2001
Harris, W. Michelle (2006), Exhibited at the GCCIS Digital Arts Competition, Rochester, NY. Winner, award for Most Innovative.
Video design for Woman Hanging On
Harris, W. Michelle (2006), Invited performance for the Susan B. Anthony Commemoration Year at SUNY Geneseo, Geneseo, NY.
Programming and set design for Hairline Cracks
Harris, W. Michelle (2006), Invited performance for the Susan B. Anthony Commemoration Year at SUNY Geneseo, Geneseo, NY.
Bridging the Gap: Balancing Faculty Expectations and Student Realities in Computer Gaming Courses
Egert, C., Jacobs, S., and Phelps, A., short paper in FuturePlay, Toronto, Ontario, Canada, 2007.
Hello, M.U.P.P.E.T.S.: Using a 3D Collaborative Virtual Environment to Motivate Fundamental Object-Oriented Learning
Egert, C., Bierre, K., Phelps, A., and Ventura, P., paper in Companion to the 21st Annual ACM SIGPLAN Conference on Object-Oriented Programming Systems, Languages, and Applications (OOPSLA), Portland, OR, pp. 881-886, October 2006
Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming Education
Phelps, A., Egert, C., and Bierre, K., paper in Journal of Game Development, 1(4), pp. 45-64, May 2006.
Motivating OOP by Blowing Things Up: An Exercise in Cooperation and Competition in an Introductory Java Programming Course
Bierre, K., Ventura, P., Phelps, A., and Egert, C., paper in Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, Houston, TX, pp. 354-358, March 2006.
MUPPETS: Multi-User Programming Pedagogy for Enhancing Traditional Study: An Environment for both Upper and Lower Division Students
Bierre, K., Ventura, P., Phelps, A., and Egert, C., paper in Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, Houston, TX, pp. 354-358, March 2006.
When Objects Collide: Abstractions over Common Physics Problems for Capstone Projects in CS1
Decker, A., Haydanek, S., and Egert, C., paper in Journal of Computing Sciences in Colleges (Eastern Conference of the Consortium for Computing Sciences in Colleges), New Rochelle, NY, 21(2), pp. 12-18, October 14-15, 2005
Educational Practices for Technology Students in Entertainment Domains
Phelps, A. and Egert, C., extended abstract in American Society for Engineering Education St. Lawrence Section Conference, Binghamton, NY, 2005
Putting the 'Fun' Back in Fundamentals: Using Games to Teach Object-Oriented Design Early
Egert, C., Ventura, P., and Decker, A., extended abstract in American Society for Engineering Education St. Lawrence Section Conference, Binghamton, NY, 2005
A Balrog in the Browser
Phelps, A. and Egert, C., article in Director Online, http://director-online.com/buildArticle.php?id=1160, October, 2005
Learning by Playing Together: The Impact of Collaborative Virtual Environments on Student Interaction and Program Cohesiveness
Phelps, A. and Egert, C., presentation and extended abstract at Conference on Games, Learning, and Society, Madison, WI, June 2006
AI Architectures for Multi-Processor Machines
Bayliss, J.D., (forthcoming) AI Game Programming Wisdom 4, Charles River Media, February, 2008.
The Effects of Games in CS1-CS3
Bayliss, J.D., Journal of Game Development 2(2), 2007.
The Effects of Games in CS1-3
Bayliss, J.D., Microsoft Academic Days Conference on Game Development in Computer Science Educationt, pp. 59-63, February, 2007.
Games as a Flavor of CS1
Bayliss, J.D. and Strout, S., SIGCSE 2006
Using and Assessing Games and Robotics to Teach Introductory Computing Concepts
Bayliss, J.D., J. Cromack, and R.K. Raj.SIGCSE 2008 (forthcoming)