Course Sequence
The BS in Game Design and Development includes cooperative educational experience in industry. The course sequence below is for the mythical "ideal" student, who arrives at RIT with no college or AP credits and takes everything "by the book". This course sequence accommodates all prerequisites comfortably and prepares students to begin co-op in the summer after their sophomore year.
Freshman Year
Fall Quarter
4080-221 Game Software Development I
4080-295 Introduction to Interactive Media
1016-205 Discrete Mathematics for Technologists I
0502-227 Writing Seminar or Arts & Sciences Perspectives
1720-050 Discovery
Winter Quarter
4080-222 Game Software Development II
1016-206 Discrete Mathematics for Technologists II
Arts & Sciences Perspectives
1720-052 Pathways
1017-211 College Physics I
Spring Quarter
4080-223 Game Software Development III
Arts & Sciences Perspectives
Arts & Sciences Perspectives
Wellness Activity
1016-228 Analytic Geometry