| Developed by | Todd Bello, Robert Cigna, Matthew Gall, Michael Keck |
| Created during | Winter 2010 - 2011 |
| Class | Foundations of 2D Graphics Programming |
| Tags | Infinite, World, Ghost, Platformer, Giestengrabber, Death, Monk, Infinite World, DirectX 11 |
Geistengrabber. A game made in C++ and DirectX for the class "Foundations of 2D Programming" by Todd Bello, Robert Cigna, Matthew Gall, and Michael Keck.
The game is a 2D platformer set in an infinite world. The player is Death's Intern and collects ghosts while avoiding the monks, upgrading their skills as they go.