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IGM Academic Minors

The School of IGM offers two Academic Minors, a Minor in Game Design & Development, and a Minor in Game Design. The first minor (GD&D) is intended primarily for students within GCCIS and/or with a technical background in computing (such as computer engineering, or another technically oriented program). The second minor, Game Design, is intended primarily for students across campus who want to experience the process and underpinnings of world design and game interaction studies, but are just beginning to explore the technology required to produce computational interactivity. Each of the minors consists of five required courses, but the GD&D minor has several pre-requisites that apply.

Students interested in pursuing either minor should contact Jennifer Hinton, Assistant Director of Student Experience within the School. She can assist with information, course registration, advising, and questions related to all minors offered within IGM.

Note: the following courses/requirements are for semesters (fall 2013). Students who are currently enrolled in both of our minors will receive an email from Jennifer Hinton with details regarding semester conversion/new course requirements.

Game Design and Development Minor (GAMEDD-MN)

Prerequisites:

Students are expected to complete the mathematics requirement of their major as a portion of the pre-req to their introductory computing sequence and the science requirement. Students are required to complete three (3) basic pre-requisites in order to pursue the Minor in Game Design & Development:

(1) Successful completion of a GCCIS recognized sequence in introductory computing
(2) Successful completion of one introductory course on multi-media concepts
(3) Successful completion of Physics & Math

Game Design and Development Minor Courses:

IGME-202 Interactive Media Development
(quarter “equivalents”: 4080-330 and 4080-434)

IGME-220 Game Design & Development I
(quarter “equivalent”: 4080-380)

IGME-320 Game Design & Development II
(quarter “equivalent”: 4080-381)

IGME-209 Data Structures & Algorithms for Games & Simulations I
(quarter “equivalent”: 4080-387)

IGME-309 Data Structures & Algorithms for Games & Simulations II
(quarter “equivalent”: 4080-487)

Game Design and Development Minor (GAMED-MN)

IGME-119 2D and 3D Animation & Asset Production
(quarter “equivalents”: 4080-346 and 4080-347)

IGME-101 New Media Interactive Design and Algorithmic Problem Solving I
(quarter “equivalent”: 4080-230)

IGME-102 New Media Interactive Design and Algorithmic Problem Solving II
(quarter “equivalent”: 4080-231)

IGME-202 Interactive Media Development
(quarter “equivalents”: 4080-330 and 4080-434)

IGME-220 Game Design & Development I
(quarter “equivalents”: 4080-380)

Additional requirements/considerations for both minors:
*Full details, including course descriptions are included as an attachment
*A 3.0 cumulative GPA is expected and required to be enrolled in the minor.
*Students may not enroll/begin their minor prior to the end of their second year/beginning of their third year of study.
*If the pre-reqs are met, students will be enrolled as space/resources permit, as the courses required for the minor are also required for students in the major, and they are given first priority.
*Students enrolled in the minor will not have the ability to enroll themselves minor courses, rather you will be asked to submit your course requests on a quarterly basis prior to the enrollment period. You will receive an email from the minor advisor each semester prompting you to do this.

In addition to those noted above, these are specific to Game Design minor:
*Prerequisites apply between these courses, but there are no pre-requisites required to start the sequence, although general familiarity with computing is assumed.
*You may begin the minor with either of the following courses: IGME-119 2D and 3D Animation & Asset Production or IGME-101 New Media Interactive Design and Algorithmic Problem Solving I, but it is recommended, when possible that you begin with IGME-101 New Media Interactive Design and Algorithmic Problem Solving I.