Assistant Professor
Bio:
BA, Chemistry, State University of New York at Geneseo; MS, Chemistry, Cornell University and MS, Computer Science Rochester Institute of Technology. Twenty three years experience in the IT portion of the pharmaceutical, telecommunication, banking and consulting industries. Interests include object oriented programming (Java and C++), databases, use of artificial intelligence IT and programming for small devices.
Undergraduate Program Chair, Professor
Bio:
BS, Psychology, University of Kansas; MS, Computer Science, University of Kansas. Teaching and research interests include computer music and digital audio, human factors and interface design, multimedia development, and artificial intelligence. Creator of GenJam, an interactive genetic algorithm that learns to play jazz solos.
Associate Professor
Bio:
BS, MS Rochester Institute of Technology. Primary interests: simulation, particularly of scientific principles or natural phenomena; multiuser rich-media applications, interactive 3D; technology-assisted instruction; reusable tools for multimedia development.
Assistant Professor
Bio:
My research interests include: game engine design and development, entertainment technology systems, game engine development for socal/cultural/educational/artistic uses, computing education, desktop virtual reality, computer mediated communication, computer supported cooperative work, computer supported collaborative learning, web technology design and implementation, operating systems design and implementation, distributed systems, behavior-based robotics and agents, architectural considerations for human computer interaction, and embedded systems.
Assistant Professor
Bio:
BS, Computer Engineering, Carnegie Mellon University; MPS Interactive Telecommunications, New York University. Teaching and research interests include interactive installations and performance environments, physical computing, multimedia design and development, and human computer interaction.
Co-director of the Fusion of Arts and Technology (FAT) Lab, part of the GCCIS Center for Advancing the Study of Cyberinfrastructure.
Assistant Professor
Bio:
BS, Recreation, Southwest Missouri State University; MS, Health Care Administration, University of Missouri; MS, Library and Informational Science, University of Missouri. Teaching and research interests include automated classification, structured markup and women in Information Technology
Associate Professor
Bio:
Research Interests: Digital audio applications, including both studio recording and live performance, and interactive media for instruction/entertainment.
Assistant Professor
Bio:
BA, Liberal Arts, MA, Media Studies, New School for Social Research. Post-Graduate work in Computer Animation, RIT. Teaches primarily graduate and undergraduate courses in Computer Game Development, On-Line Community, Multimedia/World Wide Web design and production, and Human Computer Interface areas. His strong communications background is combined with consulting and publication interests in the use of computing technology tools in all facets of communication, education and the arts.
Professor Jacobs recently completed a chapter in "Game Writing: Narrative Skills for Videogames" which is slated for publication by CHarles RIver Media in June 2006. His weekly radio magazine on science and technology "What the Tech?" ran from 9/02 - 6/05 on WXXI AM 1370. Professor Elouise Oyzon was co-host on the show. He has been a technical editor for several web development and Java programming books including "Java Programming for the Web" and "The Dreamweaver Bible."
From '95- the present his students have worked with local arts non-profits to develop websites for those organizations including the Arts Council, the City, WXXI and over 25 arts organizations. He has consulted for several multimedia corporations including Crayola and "Break It, Fix It, Ride It."
Web Site
Professor
Bio:
MS, Information Technology at Rochester Institute of Technology. Research interest areas include Semantic Web, PDA Programming, Large-Scale Component Development, Enterprise Application Integration (including database integration and enterprise information architecture), Time-Based Synchronized Multimedia, Game Authoring, XML, VB.NET, Distributed Remediation
Associate Professor
Bio:
AB, MLS, University of Michigan; Ph.D. in Information Studies, University of Alabama. Research interests include social computing technologies, microcontent publishing environments, and the underrepresentation of women in technology education and employment.
Assistant Professor
Bio:
Elouise comes to IT by way of fine arts and computer animation. She holds a bachelors degree in Fine Arts, printmaking (etchings, lithography, woodcuts), and her masters degree in Fine Arts, Computer Animation. Her work has been shown in exhibitions and shows internationally. While her route to information technology has been unusual, she brings as her primary interest the goal to use interactive multimedia to make rich aesthetic experiences, and to explore its communication and creative potential.
Game Design & Development Director, Associate Professor
Bio:
Andrew Phelps is the Director of Game Design & Development at the Rochester Institute of Technology in Rochester, New York. He is the founding faculty member (with a lot of help!) of the Masters of Science in Game Design & Development within the B. Thomas Golisano College of Computing and Information Sciences, as well as the Bachelors of the same name, and his work in games programming education has been featured in The New York Times, CNN.com, USA Today, National Public Radio, IEEE Computer, and several other articles and periodicals. He regularly publishes work exploring collaborative game engines and game engine technology. He maintains a website featuring his work as an educator, artist, programmer, and game addict, and currently teaches courses in multimedia programming, game engine development, 2D and 3D graphics, and game development theory.
Primary research interests include online gaming, electronic entertainment, 3 dimensional graphics and real time rendering, virtual reality, interactive worlds.
Assistant Professor
Bio:
BS, Rensselaer Polytechnic Institute, MS, Nova Southeastern University. Research interests include programming and the scholarship of teaching. Currently researching and implementing courses that incorporate student-centered design, cooperative learning, and active learning.
Assistant Professor
Degree: Ph.D., University of Rochester
Research/Interests: AI, Brain-computer interfaces, agents in computer games
Member: ACM, IEEE
Professor
Research Interests:
Event Driven Architectures, Service Science, Information Architectures, Medical Informatics, Enterprise Security
Assistant Professor
Bio: Dr. Erik Vick holds an M.S.C.S (UCF, 1998) and a Ph.D. in Modeling and Simulation specialized in Artificial Intelligence (UCF, 2005) and has extensive experience in artificial characters and game design, including a stint at Electronic Arts as a technical game designer, artificial intelligence researcher, and software engineer. Dr. Vick is an Assistant Professor in the Information Technology Department's Game Design and Development program at the Rochester Institute of Technology. He also served at the Chief Technical Officer for an international software company focused on mobile devices. He taught Computer Science at UCF from 1998 to 2000, and Digital Media Faculty from 2001 to 2004 and 2005 to 2007.
Assistant Professor
Bio: David I. Schwartz, Ph.D., a 1999 graduate of the State University of New York at Buffalo, published two textbooks on introductory computing skills while completing his dissertation in civil engineering. Publishing three books simultaneously sparked Cornell University's interest. So, in the summer of 1999, Schwartz accepted a lecturer position in the Department of Computer Science to teach computer programming and develop new introductory courses.
Recognizing the academic potential of games, Schwartz founded the Game Design Initiative at Cornell (GDIAC) in the spring of 2001. Soon after, he designed Cornell Library Collaborative Learning Computer Laboratory (CL3), which started hosting GDIAC courses in August 2004. In May 2006, these efforts established Cornell's Minor in Game Design offered by the College of Engineering, the first formal Ivy-League games program.
In the summer of 2007, Schwartz joined the Rochester Institute of Technology's Game Design & Development program as an assistant professor.
Dr. Schwartz currently collaborates with the Air Force Research Laboratory on wargame design theory and software development. Schwartz also consults for the budding upstate New York game development company Made-for-Motion, which focuses on motion-controlled game development.
Professor
Research Interests: Learning & Knowledge Management Systems, Games for Education / Training.
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